A shot of an Elias project, filled with music

PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video games

Abstract: We present and evaluate an application of affective adaptive generative music in a single-player, action-RPG video game. We createa score that serves as an audience to the gameplay, based on the output of PreGLAM, which models the emotional perception of a game audience. We use the Multi-track Music Machine to expand and extend a

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A flowchart. A game screenshot is on top, and there are three columns underneath. The left column shows a player loop - seeing the game, experiencing emotion, making decisions, playing the game. The second shows an audience of play - seeing the gameplay and perceiving an emotion. The third demonstrates the PreGLAM model's position - watching gameplay variables, and modeling perceived emotion

PreGLAM: The Predictive, Gameplay-Based, Layered Affect Model

Modeling a game spectator’s perceived emotion Abstract: We present the Predictive Gameplay-based Layered Aect Model (PreGLAM), an affective game spectator model. PreGLAM extends affective NPC emotion models to model a passive, biased spectator of gameplay. We implement PreGLAM into a custom game Galactic Defense, which we also describe. We empirically evaluate PreGLAM’s application in Galactic

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IsoVAT: Guide for parametric affective composition and performance

Abstract: While there is a breadth of research in mapping Western musical features to perceived emotion within research in music and emotion, a critique of the field is that this breadth of methodologies lacks in inter-communication, which may reduce the generalizability of findings across the field. We consolidate previous research in this area to construct

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Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect

Does adaptive music actually do anything? (Yes) Abstract: Music is an important affective aspect of video games. We present the findings of an empirical study on the affective effects of adaptive uses of music in games. We find that adaptive music can significantly increase a players reported experienced feeling of tension, that players recognize and

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LazyVoice: A multi-agent approach to smooth voice leading

LazyVoice is a generative music system that realizes chord progressions into flexible, smooth voice leading. Abstract: We outline and describe the interactive LazyVoice system for realizing chord progressions into individual voices with fluid voice leading, inspired by choral voice leading techniques. Polyphonic music consists of multiple musical lines that, when taken together, form an implicit

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