Cale Plut is an interdisciplinary researcher focusing on applications of generative and adaptive music in video games.
Cale has a background in music composition and performance, ranging from composing full orchestral works for stage to performing in the house band onboard luxury cruise ships, and everywhere in between.
Cale started to incorporate games into his artistic practice during his MFA, creating a game that implemented a generative music system that casts the player as the DJ of an club with endless music.
Cale’s PhD focuses on applying symbolic generative music, using ML/DL, to assist a composer in creating a highly adaptive score. This work uses a real-time model of game emotion perception to control a generative adaptive score in 3 dimensions. The music is co-composed by Cale and the “Multi-track Music Machine” a symbolic music transformer.
Cale also designed a research game “Galactic Defense” during this PhD, and created the “PreGLAM” game emotion model. Cale’s work in modeling game emotion extends game design frameworks, focusing on creating a model that could be integrated into a wide variety of existing game design processes.
Cale’s work mostly targets co-creation, using generative methods to augment, expand, and extend human creativity. Due to Cale’s background as an artist, his interest in computational creativity is primarily in its power to expand the limits of human creativity. By using these technologies to assist and empower human artists and creatives to achieve their goals, Cale hopes to let artists focus on making the best art that they can, while the computer takes care of the rest.